The first thing I was instructed to do was create blockouts of each of the level rooms, this activity was really fun as it let me have a sort of sneak peak into what the game would look like from a functional standpoint. Then I got to work, creating the laser emittor, and designing new things the player would be able to use throughout the levels. Such as reflective platforms you needed to activate through placing blocks on the pressure plates, weirdly angled reflectors and even doors that could reflect the laser, littering these throughout the levels was an insanley fun task. It was a creative and functional proccess, that was extremely iterative. Coming up with challanges that werent too complex, yet provided a challange with the resources I had created proved a fun challange in itself! It was a truley enjoyable experiance.