Rolley Polley
- about -
Rolley Polley is the first game I produced with Unreal Engine. It utilised blueprint, custom made textures and assets, as well as other assets from Quixel Bridge and the Unreal store to come together into one game. I had full control of what I wanted include and exclude, giving me full creative freedom. There are 10 levels, that you load in to through a custom level selector, this selector only allows you to access levels that you've previously beat in other sessions of the game.
- challanges -
Since this was my first experience with Unreal Engine and Blueprint, there were some obsticals - none that I couldnt overcome.
Wether it was trying to figure out why some platforms werent moving, or why the textures were loading incorrectly, persevereance helped me find and correct my mistakes.
Learning through mistakes has really helped me overcome a lot of trouble in other projects, as I've been able to see where I've gone wrong in the past to avoid hiccups in other projects.